Sunday, December 30, 2007

What the HELLboy!

My last sketch of the year!

Friday, December 28, 2007

The Key

ne of several key frames I did for a movie. The true key about frames like this is patience. These will usually take about 3 to 5 times more work than a regular frame. The most irritating thing about this stage is that all the detail you put into it has not been created by the concept team. So your basically shooting in the dark with your drawing your dealing with allot of second guess syndrome and you just have to bite the pillow and go for what's cool more than what's correct and pray it works.

Oh yeah, Happy New Year !

Saturday, December 22, 2007


3 or 4 hour development painting i did awhile ago for the Spider-Man game inside cover.